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Aeon-n

19 Game Reviews

5 w/ Responses

from a realer era

big fan of everything going on here
lil rhythm skeleton
game starts and ends quickly. time to pack my bags.

legendary

it took 510,000 damage for me to turn that hedgehog as black and blue as his palette

i have cleared all the levels
it was slightly agonizing. please do check on the hitboxes but more importantly the origin of the character. when you turn left or right it shifts their whole body a significant amount and usually shoves them into one of the spike-like things (this is especially visible in the water stage)
you can't control the height of the jump, and you move way too slowly for what you've gotta cover
it's difficult, but it's not because the stages are well-made. there aren't even any moving elements in any of the current ones
music is neat tho

Ant responds:

awesome man

pretty cool, im also making rhythm game so here are some things i noted:

- notespeed is static based on difficulty, and they are pretty decent notespeeds but i would like to be able to crank it up a bit
- on many keyboards, numpad 0 is adjacent to the arrow keys so accidental mutes can happen esp. if im styling with single finger
- speaking of single finger a 4k mode would be rad
- art is pretty rad
- freezes have some clipping problems and it doesn't seem like there is any reason to finish holding them, or at least i didnt notice my hp decreasing from not doing so
- noteskin is neat but lanes being different colours instead of the colours being based on their timing makes things a bit of a pain the more difficult it gets. right now the game doesnt get tough enough that its a problem but if youre plannin on upping the difficulty cap might be something to look into
- kinda lame doin nothing while the other guy does the same stuff im about to do on autoplay. can't even mimic him because you lose hp for pressing when nothing is there

thats all seeya

this is some realass solid game-like game. doesn't need tutorials, doesn't need text, works perfectly.

it is as advertised, and runs well too. neat

eternal meek and some speedy aimed shots. cool attempt, but needs a lot more.
at least, make the sprites != hitboxes and a bullet clear when you end a pattern.

favorite pattern was the second to last one, but it's a massive pain to hit the boss with this fully manual shot type during it.

p cool simple platformer
graphics are hella and movement is nice
time: 13:37.10 (yes, actually)
deaths: 74

i was never good at highly responsive to prayers
this game is alright, though.
enemies can spawn on your fella while he's on the ground and it's hard to control the ball, but that's about all i can say

it's me

dancegame meister

undertale

Joined on 1/25/13

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